Ardence


INNER FURNACE (Passive)

You can take an Unstable Power hook as part of using any Ardence power to increase the CAT of the power up to +2. When the hook fills up, you burn up from the inside, gaining an injury and ending the hook. If this injury would kill you, you explode in an area equal to your CAT, annihilating yourself and everything inside in a massive explosion. Nothing can survive this.


VOID (Instant, Short)

You create a flash vacuum by burning the air away. The void creates a loud thunderclap, affecting an area up to CAT. It affects everyone in the area except you. Choose one of the following effects, then you may gain or grant +1D when you or any ally next acts to take advantage of this power:

  • Weak: Sucks in loose objects not held, worn, or bolted down.
  • Medium: All humans and executioners in the area are thrown off their feet and pulled in, excluding you.
  • Strong: Anomalies and vehicles up to CAT size are thrown off balance or pulled depending on their size. Glass is shattered. The thunderclap is momentarily deafening.

This power may effect the parameters of rolls, such as difficulty and risk.


SABRE (Instant, CAT Range)

Release a blast of energy in a highly destructive beam. The beam goes in a straight line a range equal to CAT, piercing through walls, doors, and obstructions effortlessly. It is extremely loud and bright. Roll MENTAL for its effects, only spending a burst on success.

You may optionally lift the limiter on this ability when using it. If you do, for every ‘6’ result you roll when using ability, this ability inflicts 1 extra slash on a tag, but you also take 2 stress, which could kill you or cause you an injury. This stress cannot be reduced or ignored in any way.


BLAST (Universal)

Spend a mental burst and roll MENTAL to produce a weaponized form of concentrated psychic energy in melee or short range. The specific look and feel of this basic executioner skill varies between executioner. The strength of this blast scales with CAT.

When your executioner produces a blast, they might:

  • Imbue a slash of a blade or a shot with a ranged weapon with psychic energy.
  • Shoot an invisible ball of force from their fingers.
  • Fire scathing lightning.
  • Shoot a bead of frigid fire.

Unlike your mundane service weapons, blast is a superhuman weapon and therefore scales with CAT and doesn’t become hard by default when used against anomalies.