VECTOR

BRAKE (Passive)

Automatically remove velocity from all projectiles that would hit you, taking -1 stress from them.


BULLET (Instant, CAT +1 Range)

You can imbue strong bursts of velocity into the air at your fingertips, creating pressurized air bullets that hit with extreme force. Roll MENTAL for its effects, only spending a burst on success.

  • Gain +1D when making shots from a elevated position
  • Gain +1D when making shots to disarm, distract, or disable

LIFT (Charm, Self, Scene)

You reverse gravity’s effect on yourself and a CAT sized group of other executioners or humans with a low but constant Vector effect. For this scene, any affected gain the following benefits:

  • You can run, walk, or climb up vertical surfaces.
  • You can slow your fall at will, and you cannot take harm from falling.
  • You can glide a distance equal to CAT range. you must start at height to gain this benefit.

This power may easily effect the parameters of rolls, such as difficulty and risk.


BLAST (Universal)

Spend a mental burst and roll MENTAL to produce a weaponized form of concentrated psychic energy in melee or short range. The specific look and feel of this basic executioner skill varies between executioner. The strength of this blast scales with CAT.

When your executioner produces a blast, they might:

  • Imbue a slash of a blade or a shot with a ranged weapon with psychic energy.
  • Shoot an invisible ball of force from their fingers.
  • Fire scathing lightning.
  • Shoot a bead of frigid fire.

Unlike your mundane service weapons, blast is a superhuman weapon and therefore scales with CAT and doesn’t become hard by default when used against anomalies.