FAITH

The Timid


Faith is not only an anomaly within CAIN, they are also an anomaly for the world at large. They were born in a village in eastern Europe in 1672 and were at a young age forced to joined a monastic order due to the suspicion that they were cursed. No matter how old Faith grew, they never seem to age about past their early 20s and remained a picture of peak physical health and fitness, manifesting supernatural strength and constitution. After they become a hermit around a hundred years after their birth, they were discovered by an early CAIN, where it was determined they were the only purely Graceless individual in the entire world.

Most humans manifest a tiny amount of grace due to latent psychic trauma, but Faith is a complete void. It is now theorized that this is because they have an ‘anti-defiance’, a defiance that absorbs all others. This has made them completely immune to psychic phenomena and also biologically immortal.

Faith has the lowest confirmed kills of any virtue. It is rumored that CAIN uses them mostly for capture and control missions of rogue binders, something they seem to be terrifyingly effective at

LIKES:
Dogs
Slow Afternoons
Taking Photos
Gachapon
Phone Games
Fighting Games

DISLIKES:
Fortitude (Virtue)
Rude People
Work
Horror Movies

FAVORITE FOOD:
Fast Food
Sweets
Hot Chicken


BOND

STRICTURES

Ignore for one roll by taking 1d3 nonlethal stress

You cannot harm anyone or anything.
Always roll 0d on actions that would be considered impolite.

BOND ABILITIES

  1. Once a mission, if you are able to eat sweets, you can relieve 1 strain.
  2. You gain the Null defiance. You can use it once a mission.
  3. Strain overflow only reduces your strain overflow cap by 1 instead of 2.
  4. When you so choose, your Null defiance becomes the Immaculate Defiance of Order. This choice is irreversible.

HIGH DEFIANCE

NULL (Instant, Charm, 1 Scene)

Spend all your remaining bursts (min 1). For the duration of the scene, you become completely immune to psychic phenomena. Anything inflicting physical harm, like the physical attacks of anomalies, can affect you normally. For example, you could be harmed by a thrown piece of furniture or a bullet, but not by a blast of purely psychic energy or a form of mind control. You cannot be affected by afflictions (though they still remain on you, their abilities are merely suppressed for the scene). In return, for the duration, you cannot use or be affected by any defiance other than this one, including those from your allies, and any currently affecting you end. Unlike other powers, you cannot end this effect early.

IMMACULATE DEFIANCE OF ORDER (Permanent)

This power has the same function as Null, except it is permanent. It has the following effects:

  • You can no longer use or be affected by defiance.
  • Your strain resets to 0. You no longer gain or use strain or can enter strain overflow for any reason.
  • You can now spend 1d3 stress instead of a mental burst to gain +1D on any action by using your powerful physical abilities.
  • Fighting anomalies with mundane abilities is no longer hard. In addition, your mundane physical abilities are about 1/2 CAT in capability.
  • You gain +1 max injury.
  • Your natural lifespan extends by 10d10 years.