Objective:
► Protect your ward from the consequences of their actions.
Let your ward suffer.

When you choose this agenda, have one of its powers, or have its bolded item, choose another character as your ward. You can switch your ward around between hunts.

Abilities:
Matriphagy: Your ward can deal 3 nonlethal but irreducible stress to you in place of a mental burst as long as they are in short range of you.
Coddle: Once a conflict scene, you may take the defend or aid action for free, targeting only your ward. This doesn’t take your action for the round.
Fragile: You gain +2 max stress, but can no longer clear stress by any means other than taking an injury.
Pain Eater: Once a hunt, when you give your ward a warm gesture (a smile, a huge, a pat on the head), you can transfer any amount of stress and up to one affliction or hook from them to you. This could cause an injury or kill you.
Offering: As long as you are in short range from your ward, you can gain 1d3+1 strain to prevent any injury to your ward, or 1d6+2 to prevent instant death. Each can trigger separately only once a hunt. Your ward instead remains at 1 stress below max. Describe how you avert disaster.