Objective:
► Give up on something
Willingly do something painful

Abilities:
Flop: Once a hunt, you can throw yourself to the ground. While in this state humans, anomalies, and executioners will treat you as if you were dead, severely ill, or unconscious. It may distract them, and they won’t target you in a conflict scene. You immediately end this effect by doing anything that would require an action roll, or it ends at the end of the scene. It only works once on the same target ever.
Soft: You roll -1d for hard actions (even if they become easier later), but always gain +1d for straight rolls (actions that aren’t hard or risky such as gathering information).
Pincushion: Executioners in short range from you can always take injuries or afflictions in your place. If they do, they gain 1 xp, but no more than once a mission.
Tagalong: When you participate in teamwork, the leader of the roll always takes 2 nonlethal stress, but always gains +1D.
Daydream: At the start of any conflict scene, you can recover all your stress. If you do, roll a max of 1d on actions for the rest of the scene.