KIT EXPANSION

The following section contains items all executioners are licensed to purchase with CAIN scrip.

Purchased items are permanently available for an executioners’ kit during deployment on a mission, and can be pulled out by spending kit points.

Scrip can only be spent between missions. Unless an item is consumable, it can only be purchased once at a time.

You can use the following guide when estimating or improvising the kit cost of items or objects:

  • 0: Very small items or personal effects that could fit in a coat pocket, like a pen or wallet
  • 1: Small item that could fit in a hand
  • 2: Item that requires storage or both hands, such as a firearm, melee weapon, etc
  • 3: Very large item that is heavy, has to be carried, etc, such as a full backpack, two handed weapon (rifle, sledgehammer, etc), portable generator, medical bag, etc
  • 5: Human body

Items also have notes:

  • Consumable: Once used, this item is gone forever. Multiple copies of it can be bought.
  • Conspicuous: This item is obvious
  • Focus: Using these items requires focus to use. It can’t be used while performing any other activity or if under duress.
  • Items may also have range notes (adjacent, short, long, extreme). An item can only be used within the listed range.

AESTHETICS

Aesthetics have no medical benefit. All are 0 KP.

CAIN dress code is tightly regulated.

Service Uniform - 0 Scrip
Free standard issue, service uniform, including tie, shoes, and coat for warmth. Not tailored to fit. Shoes are recycled and uncomfortable.

Issue Uniform, 1 Scrip
Standard issue service uniform. Tailored to fit. Made of very fine material, comfortable. Includes optional head or face coverings for modesty.

Comfortable Shoes, 1 Scrip
Shoes sized to fit. Production based on availability.

Suit, 3 Scrip
High quality tailored suit. Only available to CAT 2+ Executioners.

Casual Wear, 4 Scrip
Sanctioned Casual Wear that can bypass CAIN dress restrictions when off-duty. Strictly not for mission wear. Only available to CAT 3+ Executioners.

Formalwear, 6 Scrip, Conspicuous
Sanctioned Formalwear for organizational events. Finely tailored. Not approved for field use. Includes allowance for jewelry. Only available to CAT 2+ Executioners.

“Well” Overcoat, 4 Scrip
Overcoat that fits over all uniforms. Weather resistant, tailored and extremely high quality. Some customization options. Available only to CAT 4+ Executioners.

Dress Uniform, 3 Scrip
Formal uniform including half cape, originally for ceremonial wear. Available only for CAT 3+ Executioners.


COMFORT / CAREER

Personal allowances pursuant to CASTLE doctrine

Living Quarters Expansion, 6 Scrip
Kitchenette, choice of two pieces of furniture. Window. Gain the benefit of resting, once, without passing the hour during a mission.

Private Room, 8 Scrip
Room availability only for CAT 3+ Executioners. +1 Max Stress.

Visitation Rights, 12 Scrip
Expanded leave rights to visit potential family or relations, under observation. +1 Max Injury.

Relaxed Grooming Guidelines, 6 Scrip
Allowances for different hairstyles that exceed CASTLE restrictions and makes small allowances for jewelry or makeup. CAT 3+ Executioners only. +2 Strain Overflow Cap.

Improved Meal Plan, 4 Scrip
Move to the ‘B’ Meal Plan. +1 Max KP.

Sanctioned Indulgences, 2 Scrip, Consumable
Small personal indulgences, sanctioned by CASTLE. Cigarettes, coffee, candy, chewing gum, spending money. Use to roll an extra resting die when resting.

Leave of Absence, 15 Scrip
You are allowed one week off a year with some travel allowances. You gain +1 Max Stress, +1 KP, +1 Strain Overflow Cap.

Pieces of Silver, 44 Scrip
You are permitted to retire from Executions. The work continues. You may work at CAIN in one of its many branches in an administrative capacity for the rest of your life, with potential opportunity for advancement.


POSSESSIONS

Sanctioned or Unsanctioned allowances for personal possessions, often assembled doing odd jobs in off-duty work. Some items are collected in a kit. You can spent 1 KP to pull out anything on a kit list once you have access to it.

Cell Phone, 1 Scrip
Personal Cell Phone, Pay 3 Scrip instead to have one with more options and internet browsing available.

Cash Card, 1 Scrip
Card that works with most currencies with pre-loaded allowance for mundane world purchases. Never enough to buy anything major.

Clerical Kit, 4 Scrip, Focus
Official kit of Executioners performing clerical or research duties for senior CAIN staff. Spent 1 KP to pull out one of the following:
Hard copy of a SEER archive almanac - (2 KP),
Good quality eyeglasses,
A few good pens,
Thick Binder,
Local Area History Notes.

Cleaner Kit, 4 Scrip, Conspicuous
Official kit of Executioners preforming cleaning duties in their off-time, tasked with cleaning up the aftermath of other hunts. Odious work. Spent 1 KP to pull out one of the following:
Stain and waterproof overalls,
Goggles,
Gas Mask,
Heavy Gloves,
Antitoxin - (2 KP, 1 Charge)

Delinquent Kit, 3 Scrip
Unsanctioned by commissary, mostly black market. Spend 1 KP to pull out one of the following:
Pocket Knife,
Lighter,
Boot Knife,
Pack of Various Cigarettes,
Hair Pins,
Hair Grease.

Driver Kit, 6 Scrip, Conspicuous
Allocated with approval. You have good quality Driving Gloves (1 KP) and access to a car on missions. The car has a 10 tag for harm and can fit four people comfortably. If it’s totaled, you are docked 2 scrip for a replacement.

Field Kit, 4 Scrip, Conspicuous
Official Kit of Executioners performing field monitoring work. Spend 1 KP to pull out one of the following: Waterproof Notebook,
All-Weather Cape,
Good Boots,
Survival Food,
Tent and Sleeping Bag (3 KP),
Optical Scope.

Junk Kit, 3 Scrip, Conspicuous
Scrounged in parts. Spend 1 KP to pull out one of the following:
Rubber Bands,
Wiring Kit,
Good Pen,
Chewing Gum,
Screwdriver,
Tape,
C-Clamps,
Crowbar,
Dented Toolbox.

Monitor Kit, 4 Scrip
Official Kit of Executioners working as monitors in it’s storage facilities. Spend 1 KP to pull out one of the following:
Two Way Radio,
Heavy Duty Flashlight,
Shock Baton,
Cap,
Flash Bang Grenade (2 KP).

Morgue Kit, 4 Scrip, Focus
Official Kit of Executioners performing forensic work on the classified bodies of mundane humans brought into CAIN facilities. Some have been affected by terrifying forces and require memory wipes post work. Spend 1 KP to pull out one of the following:
Tweezers,
Compact Magnifying Scope,
Scalpel,
Sample Collector,
Compact Breathing Mask,
Wet Wipes.

Porter Kit, 4 Scrip, Conspicuous
Official Kit of Executioners working as Porters in its cavernous internal facilities. Spend 1 KP to pull out one of the following:
Sturdy Backpack,
Foldable Ladder,
Pitons,
Ice Pick,
30ft of Good Quality Cord for Securing Cargo,
Flashlight.

Study Kit, 3 Scrip
Official Kit of Students of all ages continuing their education in school facilities while employed by CAIN. Spend 1 KP to pull out one of the following:
Electronic Dictionary,
Translation Guide,
Local Map,
Pencil Case,
Notebook,
Textbook on a Relevant Subject (2 KP).

Warden Kit, 3 Scrip
Official Kit of Junior Executioners working as door watchmen for extremely sensitive TIMERITY facilities built to contain forces beyond human comprehension. Highly vetted. Spend 1 KP to pull out one of the following:
Sacred Texts (2 KP),
Handcuffs,
Standard Issue Great Dagger,
Suicide Pill,
Scented Oil,
Maglite Flashlight.


MEDICAL

Items cultivated by TEMERITY for field use.

Husks, 3 Scrip, Consumable
Cursed Fruit of the Ymir Tree. Crush to regain 3 Mental Burst.

Green Herb, 2 Scrip, Consumable, Focus
Consume to heal 1D3 Stress.

Red Herb, 4 Scrip, Consumable, Focus
Consume to heal 2D3+1 Stress.

Adrenal Pill, 3 Scrip, 1 KP, Consumable
Consume to heal 2D3 Stress, then reduce Max Health by 1 for the rest of the mission. Can be used while under duress.

Seed of the Ymir Tree, 4 Scrip, 2 KP, Consumable
During a rest, you can spend two resting dice to heal an injury, removing it.

Black Blood Medicine, 6 Scrip, 2 KP, Consumable
Consume near a recently deceased Executioner that died in the same scene and has a (relatively) intact body to revive them. They come back with 2 injuries. All actions are hard for them until they rest.

White Body, 2 Scrip, 1 KP, Consumable
Condensed grace seed of a large anomaly. May break or clear an affliction.

Black Body, 3 Scrip, 1 KP, Consumable
Condensed grace seed of a large anomaly. Can be broken to lower strain by 3d3, but permanently lowers strain overflow cap by 1.

Cursed Salt, 2 Scrip, 1 KP, Consumable
When spread over a room sized area, prevents humans from entering until pressure increases.

Ambrosia, 5 Scrip, 2 KP, Consumable
Consume to gain 1 max and current mental burst. Effect does not stack and lasts until the mission is over.