STRAIN MARKS
Roll 1d6 for mark, then 1d6 on that mark for ability. If you gain a mark from a source other than strain overflow, you must still randomly roll for the ability.
- If you have a mark already and roll it again, the mark evolves, granting it a new ability (re-roll duplicates).
- If you roll a ‘6’ for a mark, you can choose which one, then roll for the ability as normal.
- You increase your resistance rolls by 1 and lower your strain overflow cap by 2 for each strain mark you have.
- Strain marks can affect whether rolls are hard or risky, and some grant bonus die or special abilities.
1. EYES
Typical Appearance or Manifestation: Black or altered sclera, white iris, split, slit, or duplicate pupil.
- You can see clearly up to extreme distance, as if you could ‘zoom in’ your vision.
- You can see through walls and nonliving matter in short distance.
- When closed, you can sense the ambient emotional state of nearby humans or executioners. Once a mission, gain +1D or power when acting on this.
- Once a hunt, you can momentarily paralyze a human by merely looking at them. The effect lasts until you break eye contact, a minute passes, or either of you suffer stress.
- You can see clearly in the dark and are unaffected by darkness, weather, or obscurement.
- Gain +1D to Surveillance. This could put you up to 4D.
2. JAW
Typical Appearance or Manifestation: Split or extended jaw, pharyngeal jaw, fangs, black tongue, viscous saliva.
- You can spit black venom up to short distance. It’s a mundane ranged weapon with about the same effectiveness as a pistol.
- You can gain 1d3 strain to re-roll any roll requiring speech, taking the second result as final.
- You can whisper short messages into the wind of 6 words or less that a target of your choice can hear in their ear within long distance. The target cannot reply.
- You gain +1D when negotiating with, commanding, or convincing humans.
- Once a mission, you can give a short, one word command to a human, who then immediately attempts to follow it to the best of their ability. Humans will not obey obviously harmful commands.
- Gain +1D to Authority. This could put you up to 4D.
3. BACK OR CHEST
Appearance or Manifestation: Spines, lesions, skin discoloration or warping, rapid regeneration, hardened or loose skin or scales, vestigial wings, extra ribs
- You can roll an extra resting die while resting. If you do, gain the same amount of strain.
- You no longer need to breathe. You are no longer affected by mundane toxin or poison. You cannot become intoxicated by alcohol.
- Gain +1 max KP.
- You have a chance of ignoring any injury (roll a d6, ignore on a 6).
- Automatically erase 1 stress when pressure increases.
- Gain +1D to Conditioning. This could put you up to 4D.
4. SKIN, HAIR, or LEGS
Appearance or Manifestation: Major discoloration or bleaching, transparent skin, warping of gait, digitigrade or multiple legs, patchiness, change in hair color.
- You can gain 1d3 strain to leap up to an object CAT size in height without rolling. You can do this as part of an action roll.
- While touching them with your bare flesh, you can can climb or walk on walls as though they were flat surfaces.
- You have +1D when running or sprinting on open ground, such as a road.
- You can gain 1 strain during an action roll to glide a short distance through the air as part of the action. You have to start at height to gain this benefit.
- You can gain 1d3 strain to go completely invisible to mundane perception for the duration of an action roll.
- Gain +1D to Covert. This could put you up to 4D.
5. ARMS or HANDS
Appearance or Manifestation: Claws, split hand or harm, extra arm, twisting skin or muscles, discoloration, extra fingers.
- You can gain 1d3 strain when performing a feat of mundane physical strength to increase the CAT up that feat up to CAT 3.
- Once a mission, you may merge any single mundane weapon or item you could hold into your flesh, able to conceal or produce it at will.
- Once a mission, you can dissolve all non-living matter in a cube about the size of a room into a black sludge with a touch of your third (ring) finger.
- Once a mission, you can gain 1d3+1 strain to morph your arm or hand into a melee weapon for a scene. It is a supernatural melee weapon of CAT force and has normal effectiveness against anomalies.
- You can re-roll any force or interfacing roll, taking the second result as final. If you do, gain 1d3 strain.
- Gain +1D to Force. This could put you up to 4D.