Objective:
► Demonstrate your humanity
► Demonstrate your distance from humanity
Abilities:
► Xenoflesh: Ignore ‘1’s rolled for gaining strain.
► Humanity’s Last Breath: Pick a strain mark you have. Evolve that strain mark. It no longer modifies resistance rolls.
► Quickening: When you gain 2 or more strain as part of an action, your action also gains +1D.
► Sympathetic Mutation: You may take 1d3 strain to grant an ally the benefits of any strain mark ability you have for one scene. Their body is infected by a lesser version of it that dissipates when the scene is over.
► Metamorphosis: Between missions or when resting, you can gain 1 strain to re-roll the ability of one of your strain marks. If you roll an ability you already have, choose one instead.
Note: You may only pick this agenda if you have a strain mark. If it’s your first agenda, you may start with a strain mark of your choice (only choose location, still roll 1d6 for ability).