Objective:
► Protect your people
Leave nobody behind

Abilities:
Iron Wall: When you defend someone close to you in a conflict scene, you can choose to divert any consequences taken by your target on to you instead of its usual effects. The second time or more you use this in the same scene, you take 1d3 nonlethal stress first.
The Excessive Agony of Moving Forward: Erase 1 stress when pressure increases if you have more than 3.
Castle: When any ally takes an injury, you erase 1 stress and gain +1D on your next action.
Centerweight: When resting, allies that spend resting dice can set the results of their dice to yours instead.
Painkiller: Your first injury taken does not reduce maximum stress.

Note: You don’t get pay or xp for the dead.