Objective:
► Demonstrate your superior skill
► Let the mask slip
Abilities:
► Dust to Dust: Stress no longer rolls over when you take an injury (excess is lost).
► Silent Strike: Gain +1D on forceful actions taken against targets who are unaware of your presence.
► I’ll do it myself: Once a scene, when someone fails a roll, you can step in to help them, as long as you are able. You gain 1d3+1 nonlethal stress, but roll 1D and add it to the total roll, which could cause it to succeed.
► Rook: When you successfully set up an ally, you can take 2 nonlethal stress to set up another ally of your choice with the same action.
► It’s Nothing: You can ignore taking an injury by saying ‘It’s Nothing’. Gain a hook ‘It’s Nothing’. This hook fills up any time you say ‘It’s Nothing’ as well as the normal ways (taking this hook again, pressure increasing, rolling a ‘1’ on risk). Segments on the hook can’t be erased in any way. When the hook fills out, you collapse and suffer instant death, which you cannot ignore. If you end a mission with this hook, you gain a permanent cosmetic scar.