Objective:
► Put the work before your own needs
Take a break

Abilities:
The Work: You can choose to gain +1D on any roll. If you do, take 1 stress for each time you’ve used this ability this mission (including this one). You can’t use this ability for the remainder of the hunt if you rest.
Brain Burst: When investigating or researching something, you can take 1 nonlethal stress to re-roll one die on your action roll. The re-roll is final.
Second Wind: When pressure hits 4, relieve all stress or remove an affliction.
Overtime: You can gain +1D on all actions to investigate, analyze, or gather information for the duration of a scene, but you lose the use of this ability and all other activities are hard until you rest.
Neat Little Universe: Twice a hunt, outside conflict, you can tick any tag on your sheet or an ally’s up or down by 1.

If your group rests you can choose to exclude yourself from resting.