Objective:
► Demonstrate flashy displays of power
Invite catastrophe

Abilities:
Perfect Technique: Pick a defiance. Once a hunt, you can increase the CAT of that defiance by +1 temporarily for an entire scene, or for two rounds if it’s a conflict scene.
Cantrip: Pick a defiance ability. You can use it twice a hunt without spending a burst, but all parameters are at a max of CAT 0 if used this way.
Finishing Move: Pick a defiance power. You can increase the dice and CAT of that power by +1 the next time you use it, but you then cannot use any defiance again and all actions are hard. Both these effects end when you rest.
Mimic technique: Pick a power from any defiance, without having taken that defiance. It doesn’t change your xp or strain overflow caps.
Weave: When you use a defiance, you may increase the CAT of the next defiance used by an ally against the same target by +1, and grant it +1D on any rolls. Then lose the use of this ability until you rest.