Objective:
► Outshine your rival
Let your rival outshine you

Abilities:
Catch Up: If your rival has less stress than you when pressure increases, erase 1 stress. If they have more bursts, regain 1 burst.
Synchronize: When you set up your rival, you take 1 nonlethal stress and +1D on on the action to set up.
You Can’t Die Now: Once a hunt, if your rival would take an injury or suffer instant death, you can take 2d3 stress to allow them to ignore it. They go to 1 stress under maximum.
Shadow Seed: Choose a defiance power your rival has. You can use that power this hunt, but only at max CAT 0.
Pincer Technique: When you participate in teamwork with your rival, you take 1 nonlethal stress, but can also re-roll one of the dice once, taking the second result as final.

When you pick this agenda, pick another character to be your rival (the feeling doesn’t have to be mutual) at the start of a mission. As long as you have rival abilities from this agenda, you must choose who your rival is.