Objective:
► Put people before the mission
► Harm someone intentionally
Abilities:
► Healer: The first time you rest in a hunt, gain an extra resting die.
► Focused: Once a hunt, you may use a defiance that affects only you or your allies without spending a burst, and it gains +1 CAT.
► Savior Complex: Gain +1D on actions to directly prevent or avoid harm to humans.
► Care: Once a hunt, outside of a conflict scene, you can roll and apply a resting die to yourself or another nearby ally without resting.
► Gentleness: For one scene, you may take 1 less stress when you take stress. This ability breaks if you take any forceful or harmful action. Then lose the use of this ability until you rest.