Suppress the innate properties of the universe.

long term survival prospects are poor but are outweighed by utility, therefore users of this blasphemy are good candidates for organ transplantation (see TM ref 4456).


ABSENTIA (Passive)

You can improve the CAT of any of your Smother powers by +2 when you use them, to a max CAT of 7. However, when you do, gain the Absentia Hook.

Absentia: You can gain this hook with your passive. If this hook fills up, you take an injury and black out for a few moments. When you wake up, you are missing a body part (roll 1d6). It simply disappears (cleanly) as though it had never existed, leaving a stump or hole. It doesnt come back, even if you heal the injury If you have no body part left to lose (when you roll), reduce the result by 1. If the result is 0, you lose your head and suffer (gruesome) instant death instead. Missing body parts might make some rolls hard or risky, dependent on the situation. You adjust to any disability after the mission, and it has no further effect.

  1. Eye
  2. Nose
  3. Ear
  4. Finger
  5. Toe
  6. Nothing

HOLLOW (Charm, Adjacent, Until Rest)

You temporarily remove weight from a single object, human, or executioner, giving them the total weight of 1 lb if heavier. The size of the object must be CAT or lower, and you can end this modification any time, though you must use this power again to regain its effects. Roll MENTAL for any creative uses of this power, only spending a burst on at least one success.

  • Gain or grant +1D when you or any ally next acts to take advantage of this power.
  • This power ends on its previous target if used again.

This power may easily effect the parameters of rolls, such as difficulty and risk.


ABSTRACT (Transmute, Short, Scene)

With a gesture, you remove recognizable properties of CAT+1 number of distinct tools, vehicles, windows, doors, or any other objects that can be held or worn. The chosen objects can no longer be used for their intended purpose and no human, anomaly, or executioner (including you!) can recognize them - staring at them for too long causes extreme discomfort, even for executioners. For example, weapons can no longer fire, doors can no longer open, or windows can no longer be looked through.

Gain or grant +1D when you or any ally next acts to take advantage of this power. It may also affect the parameters of rolls while active.


SMOOTH (Transmute, Short, Scene)

You temporarily remove almost all friction from a CAT sized group of human or executioners, or an area up to CAT. The area or target(s) become incredibly slippery. If targeting an area, it becomes hard for anyone to stand, climb, or move normally in the area, though people are able to slide around.

  • Roll MENTAL to affect hostile targets with this power, only spending a burst on success.
  • You can sculpt this area if you wish to affect just part of it, or sculpt a path.

Gain or grant +1D when you or any ally next acts to take advantage of this power. This power may also easily effect the parameters of rolls, such as difficulty and risk.


DARK AGE (Charm, Self, Until Rest)

You produce a strong field from your body disabling even the simplest human advancements from working in CAT area. The effect moves with you. You can choose up to three of the following to suppress, ceasing their operation, then gain or grant +1D when you or any ally next acts to take advantage of this power:

  • Electricity
  • Internet
  • Combustion Engines
  • Running Water
  • Door Handles, Window Latches, Zippers, Catches
  • Open Fires

These things stop working even if it would not make sense, i.e. suppressing running water would mean water pressure simply stops working. You can end this effect willingly, but must end all effects at once.


BLIND (Transmute, Adjacent, Scene)

Any number of objects or living beings equal to CAT, or a location of a size up to CAT you touch ceases producing sound, reflecting light, or both for the scene. Gain or grant +1D when you or any ally next acts to take advantage of this power:

  • Targeting a person allows the effect to move with them for the scene.
  • Targeting a location affects an area, removing all sound and/or light. You can ‘filter’ this effect by allowing light or sound inside the location to operate normally, but not enter or exit the area.

This power may easily effect the parameters of rolls, such as difficulty and risk.