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Imbue objects or living beings with sudden and sharp burst of velocity.
Fact: Has the highest fatality rate of untrained users, who usually die from falling.
BRAKE (Passive)
Automatically remove velocity from all projectiles that would hit you, taking -1 stress from them.
★ FLING (Adjacent, Instant)
With a touch, you can imbue velocity into yourself or another object or living being and send it flying. The combined size of the object or being and the range you send them must equal your CAT+2 or less. Once sent flying, the direction of your target cannot be changed.
You can alternately remove all velocity by touching an object or person of CAT+2 size, bringing it to a complete stop.
Roll MENTAL for this power’s effects, including any harm inflicted, and only spend a burst on at least one success.
★ LIFT (Charm, Self, Scene)
You reverse gravity’s effect on yourself and a CAT sized group of other executioners or humans with a low but constant Vector effect. For this scene, any affected gain the following benefits:
- You can run, walk, or climb up vertical surfaces.
- You can slow your fall at will, and you cannot take harm from falling.
- You can glide a distance equal to CAT range. You must start at height to gain this benefit.
This power may easily effect the parameters of rolls, such as difficulty and risk.
★ CURRENT (Transmute, Until Rest, CAT+2 Range)
You create a weaker, but persistent Vector force in an area that lasts until you rest. It creates a line that goes about CAT+2 range in length and covers about the width of a street. It pushes constantly in one direction (including up or down) like a strong wind. Allies moving in that direction gain +1D on actions to move with the current. Anything moving against that direction struggles, and anything falling falls slowly. It becomes hard for allies to move against the current, and actions taken against anyone trying to struggle against the current gain +1D. You can dismiss this effect at will.
★ BULLET (Instant, CAT+1 Range)
You can imbue strong bursts of velocity into the air at your fingertips, creating pressurized air bullets that hit with extreme force. Roll MENTAL for its effects, only spending a burst on success.
- Gain +1D when making shots from a elevated position.
- Gain +1D when making shots to disarm, distract, or disable instead of harm.
☆ FINESSE (Entire Hunt, CAT Range)
Passive: You may finely manipulate threads of force to perform fine motor skills you could perform with your hands at ½ CAT range, such as opening doors, picking up objects, or even skills like typing on a keyboard, etc. Roll a relevant skill such as interfacing for this.
- You have to be able to see your target, even if it’s far away. However, you can perform this manipulation even if your path to the target is blocked, such as if you could see it through a window, etc.
- You can pick up objects and move them around through the air but they cannot be any bigger or heavier than a laptop or a full briefcase.