Your shadow is animate and hungry. It knows the future

This alter self usually manifests in puberty and only you can see it, remaining invisible even to other executioners. Common belief holds the ‘shadow’ seen is a component of your own future death.


SHADOW (Passive)

You harbor a separate being that follows you everywhere, even when you sleep. The rules for it are as written below.

The SHADOW is intangible and invisible to everyone, even the psychically sensitive. It can only weakly interact with the physical world and has its own mind and senses. It can range in about short range from you. It can pass through walls and surfaces easily but retreats into your body in bright light, preventing it from doing anything.

You can talk to it telepathically, but talking to it is dangerous and causes 1 stress after any interaction ends. It has no obligation to tell you the truth unless you use your powers.

You may talk to it safely using your abilities, and it knows the future. The Admin will answer for it.


OMEN (Instant, Self)

Ask your shadow ‘What will happen if I X’, where X is a simple course of activity you plan to take in the next hour or so (open this door, attend the meeting, attack this person, go down this street). The shadow gives you a brief impression of the future:

  • Gain +1D when you or an ally next acts on the answer.
  • Pre-roll the risk die before you take the action. You can decide to back out of the action if you like, but if you follow the same course of activity in the future, use the prerolled risk die.

SHIVER (Charm, Self, Scene)

When you are looking for a human, anomaly, executioner, location, or object, you can declare ‘I feel a shiver’. You send a psychic pulse out to CAT range in a radius around you, which remains active for this scene. While your target is close enough to be in range, you feel a strong sense of cold and discomfort. You can home in on this feeling easily. It’s never hard to track your target while this power is active. If your target is in short range of you, you also gain +1D on any rolls to track or locate them.


DISSECT (Instant, CAT Range)

Examine a human or executioner you can see in CAT range, roll MENTAL, and ask your shadow one of the following questions, plus one more per success. They answer truthfully, but can use a maximum of three words to answer each.

  • Is this person lying?
  • What is the main emotion this person is feeling?
  • Where has this person just come from?
  • Where are they planning to go next?

Gain or grant +1D when you or any ally next acts to take advantage of each answer.


PRECOGNITION (Instant, Self)

When the Admin is describing a scene or you are about to take a course of action, you can ‘flash back’. Make an action roll or play a scene out in the past, where you had a vision of the present moment. This cannot completely alter the established facts of the present (you can’t have knocked someone out in the past if you just finished having a conversation with them in the present, for example), but could change the situation or alter present details, or it could set up yourself or any ally. For example you could have made preparations for the current moment (locked or unlocked a door, stowed some gear, made a phone call, etc). If you use this power for gear, mark KP for it as normal.

If the situation is complicated, also take 1 nonlethal stress. If it’s convoluted or far fetched, take 3 nonlethal stress.


OMNIPRESCENCE (Instant, CAT+2 Range)

When an ally is in a scene, you are not present in that scene, and your ally is in CAT+2 range, you can use this power to walk in on the scene, having already predicted that this course of events would happen. Roll MENTAL, and choose one of the following per success:

  • Nobody is following you.
  • You are hidden.
  • You are able to enter your ally’s location without distraction or harm.
  • You have a useful tool or object on you for the present situation (a key, a weapon, a wrench, etc).

After using this power, lose its use until you rest.